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Making Electronic Music

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TYLER
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Re: Making Electronic Music
« Reply #2190 on: Mar 5th, 2010, 02:48am »

mauricio can't you click on the clip and in the bottom left corner click on envelopes, click on pitch bend then automate? it is possible.
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Mauricio
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Re: Making Electronic Music
« Reply #2191 on: Mar 5th, 2010, 03:35am »

on Mar 5th, 2010, 02:48am, TYLER wrote:
mauricio can't you click on the clip and in the bottom left corner click on envelopes, click on pitch bend then automate? it is possible.


Right clip envelopes. I think my ears were just tired from listening to fucking saw and square waves all day hahaha... Here's what I got today... The quick rise at the first drop isn't there yet cause I'm gonna work on it tomorrow.

http://www.mediafire.com/?mqzyyddzmoy

It doesn't sound too bad on my headphones at night now, but it's still not unique enough... I'm gonna keep bangin' it out till it's good.

i just started making this type of music. When I heard it I was like "holy shit that's cumbia!" hahah I grew up in Chile so I love those types of sounds.

I started trying to make different types of music that wasn't so dependent on the drop but more on the groove... short drops, easier for djs to mix into... I noticed that I always edit the drop and either cut the time or layer it over the track... so i figured why not start making tracks that are like that you know?
« Last Edit: Mar 5th, 2010, 03:39am by Mauricio » Logged

michaelhuman
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Re: Making Electronic Music
« Reply #2192 on: Mar 5th, 2010, 6:39pm »

on Mar 5th, 2010, 03:35am, Mauricio wrote:
Right clip envelopes. I think my ears were just tired from listening to fucking saw and square waves all day hahaha... Here's what I got today... The quick rise at the first drop isn't there yet cause I'm gonna work on it tomorrow.

http://www.mediafire.com/?mqzyyddzmoy

It doesn't sound too bad on my headphones at night now, but it's still not unique enough... I'm gonna keep bangin' it out till it's good.

i just started making this type of music. When I heard it I was like "holy shit that's cumbia!" hahah I grew up in Chile so I love those types of sounds.

I started trying to make different types of music that wasn't so dependent on the drop but more on the groove... short drops, easier for djs to mix into... I noticed that I always edit the drop and either cut the time or layer it over the track... so i figured why not start making tracks that are like that you know?




Ya I'd work on that lead synth. sounds kinda bland. maybe with some modulation/automated detunage and reverb or delay it'd sound more interesting. And i think it would sound cooler if you had some slight reverb on those snare transitions to make it sound bigger.
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Mauricio
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Re: Making Electronic Music
« Reply #2193 on: Mar 5th, 2010, 6:50pm »

on Mar 5th, 2010, 6:39pm, michaelhuman wrote:
Ya I'd work on that lead synth. sounds kinda bland. maybe with some modulation/automated detunage and reverb or delay it'd sound more interesting. And i think it would sound cooler if you had some slight reverb on those snare transitions to make it sound bigger.


ah good idea on the reverb on the piccollo snare. I'm gonna play around with that synth. Filter envelopes etc see what I can get out of it.
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Kyran
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Re: Making Electronic Music
« Reply #2194 on: Mar 5th, 2010, 11:59pm »

These are supposed to be baller plugins. Only AU though so you need Logic (which I don't have)
http://www.airwindows.com/
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on Mar 13th, 2009, 05:06am, TYLER wrote:
EDIT: I JUST REALIZED THIS ISN'T THE WHERE I GO ON MUSHROOMS THREAD.
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Re: Making Electronic Music
« Reply #2195 on: Mar 6th, 2010, 12:36am »

on Mar 5th, 2010, 11:59pm, Kyran wrote:
These are supposed to be baller plugins. Only AU though so you need Logic (which I don't have)
http://www.airwindows.com/


Ableton supports AU too. You just need a MAC. How did you come upon these? And how do they compare to the MDA plugs?
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5th
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Re: Making Electronic Music
« Reply #2196 on: Mar 6th, 2010, 11:17am »

on Mar 6th, 2010, 12:36am, Mauricio wrote:
And how do they compare to the MDA plugs?

love the MDA plugs, just saying. i still use that talkbox

edit:
i just checked out airwindows, im not sure if i can get down with that. vague parameters that technically dont really mean much like "personality" "aura" or "intensity" always get on my nerves

but its the sound that counts, right?
« Last Edit: Mar 6th, 2010, 11:20am by 5th » Logged

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Kyran
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Re: Making Electronic Music
« Reply #2197 on: Mar 6th, 2010, 1:18pm »

Heard about them on some In The Studio with DJ Khalil youtube vid. Apparently there's a couple that are a good substitute for some SSL hardware. Someone try that shit on drums and see how it sounds
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on Mar 13th, 2009, 05:06am, TYLER wrote:
EDIT: I JUST REALIZED THIS ISN'T THE WHERE I GO ON MUSHROOMS THREAD.
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Re: Making Electronic Music
« Reply #2198 on: Mar 6th, 2010, 7:21pm »

I posted a question about Sylenth on the KVR forums and the answer I got from Lennard was super helpful. Here's the answer for any of you using Sylenth.

Quote:
I read the Sylenth manual and I couldn't find the answers so I thought I'd give it a shot and just post here:
What are do the values mean for each of these parameters (Sylenth LFOs (Rates, Destination Amount, Gain)? As in how do their values act in proportion to the destination?
Let me try and make sense of this question.
Using the INIT patch. And setting a simple one oscillator patch with an LFO on the pitch.

LFO Rate: 8/1 Sine Wave
Gain: 10
Destination amount: 10

I'm assuming 10 = 100%. So what happens at 90%? or 80%?

At 100% It will cycle through All the octaves the oscillator can reach once every 8 bars?

What does D vs T mean?

I guess what I'm looking for is some sort of equation using those three numbers that I can plug to get desired results.

If I want to go up one octave, in 8 bars, between and E1 and E2... or If I want to end up on this note over this amount of time...

Thanks guys.

'Mauricio



Lennard from Lennard Digital i.e. The creator of Sylenth:

Quote:
LFO Gain
If you set the modulation amount to exactly 1.0, then if the Gain is 10, it will modulate the pitch with exactly 1 octave. So if you want to modulate it only 2 notes for example, then you should set the Gain to 2/12 * 10 = 1.67, because there are 12 notes in 1 octave.

If you want to shift the pitch with 4 notes, then you should take 4/12 * 10 = 3.33, etc..

LFO Offset
When you set Offset to 0 and Gain to 3.33, this means it'll shift 4 notes in total: 2 notes up and 2 notes down. You can set the Offset to 10 to change this to 4 notes up and 0 notes down, or set the Offset to -10 to make it 4 notes down and 0 notes up.

LFO Rate
The LFO syncs to the bar setting. A setting of 8/1 means one LFO cycle is spread out over 8 bars. Since a bar contains 4 beats, one LFO cycle is 32 beats long in this case.

T and D stands for Triplet and Dotted. A triplet is 2/3 of the length, while dotted means 3/2 of the length. So a setting of 2/1 means one cycle every 2 bars (or 8 beats), a setting of 2/1T means 2/3 * 2/1 = 4/3 bar (or 16/3 = 5,333 beats), a setting of 2/1D means 3/2 * 2/1 = 3 bar (or 12 beats).

Hope that makes any sense


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The_IRA
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Re: Making Electronic Music
« Reply #2199 on: Mar 6th, 2010, 8:09pm »

I actually just got sylenth because i was following a guide on making nu disco tracks and the guy was like "ok load up this preset" in sylenth and no matter how hard I tried I couldnt make the sound with massive or DCAM synths. Found it to be a pretty sweet synth.

What synths do you guys use? So far I have DCAM synth sqaud, NI Komplete 6 (mostly use for samples and Massive), and sylenth.
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Mauricio
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Re: Making Electronic Music
« Reply #2200 on: Mar 6th, 2010, 8:18pm »

on Mar 6th, 2010, 8:09pm, The_IRA wrote:
I actually just got sylenth because i was following a guide on making nu disco tracks and the guy was like "ok load up this preset" in sylenth and no matter how hard I tried I couldnt make the sound with massive or DCAM synths. Found it to be a pretty sweet synth.

What synths do you guys use? So far I have DCAM synth sqaud, NI Komplete 6 (mostly use for samples and Massive), and sylenth.


Sylenth or Predator. Circle and FabFilter One.

I'm trying to learn one really really really well. Like down to the wiring. I can program some patches but I'm still unable to put what's on my head down on the canvas. That's the ultimate goal.

I wish synths had like export value function where you can see what every parameter that's acting on the sound is set to. Like export it to a text file. That would be a great feat.
« Last Edit: Mar 6th, 2010, 8:22pm by Mauricio » Logged

Kyran
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Re: Making Electronic Music
« Reply #2201 on: Mar 6th, 2010, 9:04pm »

For synthies lately I've been using Massive, I'll use fm8 frequently too although I find it doesn't have enough modulation options. Just picked up Surge but haven't installed it yet, supposed to be pretty good. I've been meaning to take a few minutes to learn the programming style of Omnisphere too.
I use FL to sketch out a lot of stuff and the default 3Osc synth can't be beat for its simplicity. I find sometimes I need to have a couple of them stacked to get what I want but it's perfect for relatively simple basses and subs.
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Batman uses samples.

on Mar 13th, 2009, 05:06am, TYLER wrote:
EDIT: I JUST REALIZED THIS ISN'T THE WHERE I GO ON MUSHROOMS THREAD.
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Re: Making Electronic Music
« Reply #2202 on: Mar 8th, 2010, 9:57pm »

on Mar 6th, 2010, 9:04pm, Kyran wrote:
For synthies lately I've been using Massive, I'll use fm8 frequently too although I find it doesn't have enough modulation options. Just picked up Surge but haven't installed it yet, supposed to be pretty good. I've been meaning to take a few minutes to learn the programming style of Omnisphere too.
I use FL to sketch out a lot of stuff and the default 3Osc synth can't be beat for its simplicity. I find sometimes I need to have a couple of them stacked to get what I want but it's perfect for relatively simple basses and subs.


I have tons of synths also but I always go to the simple ones. I have FF One for filler while I'm orginizing tracks, If i need something more complex I throw in Sylenth, a little more flexible Predator,

Learning synthesis has been a multi step process for me. I read, then play... let it sit for a while and a month or two later it all makes since... so I do it again in layers and layers...
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Mauricio
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Re: Making Electronic Music
« Reply #2203 on: Mar 9th, 2010, 03:07am »

Does any one know of a way that I can modulate a filter sweep using an exponential curve instead of a sine wave?

I found this but I don't know shit about max:

MSP Exponential Envelopes

* Exponential envelopes tend to produce more natural sounds.

* The curve~ object generates exponential or logarithmic envelopes.

* In addition to target and duration parameters, the curve~ object takes a "curve" parameter that controls the rate of increase/decrease of the envelope. A value of 0 produces linear line segments. A value between 0 and 1 produces an exponential curve, while values between 0 and -1 produce logarithmic curves.

* Because the list of parameters to the curve~ object is different from the line~ object, it is not possible to make use of the function object. However, it is possible to view the resulting output signal using a scope~ object.
« Last Edit: Mar 9th, 2010, 03:13am by Mauricio » Logged

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Re: Making Electronic Music
« Reply #2204 on: Mar 9th, 2010, 10:23am »

I had to compose a piece for my Electronic music class. Alot more difficult that I had anticipated. I commend all you guys that can make coherent electronic music. I'll stick to guitar based music.
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